Tindangle Protector
DARK 3

Tindangle Protector

  • Archetype:
  • Tindangle

  • ATK:
  • 800

  • DEF:
  • 1600

  • View:
  • 3200




FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 7, 2026
53± 8/ 100
Power Score
Intrinsic 51
Deck 59

Tindangle Protector — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 59 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Combo enabler

Why it scores here

Tindangle Protector converts a face-down Defense Position Tindangle setup into a free search of up to 3 Tindangle cards, once per turn, and it is in 105 of 105 recorded decks, 73 of them at 3 copies. Its high ATK/DEF and its appearance in boards with a power index of 97 do not earn points by themselves: the combo rows record no starter, searched, material or payoff role for this card, so the board power is not attributed to it. The score is held back by the conditional, archetype-locked search, the once-per-turn limit, and the lack of any interaction or material use in the evidence.

Axis scores

Axis Score Evidence
Accessibility 62 Appears in 3 of 3 recorded combos and 73 of 105 decks at 3 copies, so it is reliably in hand, but it is a flip monster rather than a searcher, so access depends on a Tindangle set-up (observed, with inference on the route).
Combo & Conversion 60 Its boards average power index 97 with about 1.33 starters, but combo role is empty, so the conversion is attributed to the engine rather than to this card (observed board stat; attribution inferred).
Resource Economy 72 The effect adds up to 3 Tindangle cards at no card cost, and the sample boards show net card advantage of 4 to 7 (verified from text; observed from boards).
Effect & Interaction 8 The card text has no negation, removal or disruption; it only changes face-down monsters and searches (verified from text).
Material Utility 35 Level 3 DARK Fiend body, but no combo or deck evidence shows it used as material (inferred from stats; material role is 0%).
Resilience & Flexibility 40 Its effect is once per turn and needs several face-down DEF Tindangle monsters on the field, which limits when it works (verified from text; inferred from the constraint).
Deck-Building Efficiency 45 Runs at 3 copies in most decks, but it locks the deck into Tindangle monsters and has no banlist token in the data (observed for copies; inferred for lock).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Combo enabler. Intrinsic ≈ 51, Deck ≈ 59, Meta = provisional. Modifiers: self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck, then -3 self-locking modifier = 53

Strengths

  • Consistent 3-copy staple in the Tindangle archetype, in 73 of 105 decks.
  • Free search of up to 3 Tindangle cards when its condition is met.
  • Low-cost level 3 body that uses no card to activate.

Weaknesses

  • Its effect is tied to the Tindangle archetype and is useless outside it.
  • Once per turn, and it needs several face-down DEF Tindangle monsters to work.
  • Contributes no interaction, removal or negation of its own.

Counters / choke points

  • Negating its effect when the flip search is about to resolve (generic, inferred from the flip-effect text).

Best use

Flip-search engine piece for Tindangle set-ups. Decks: Tindangle (archetype 2096), Tindangle (archetype 889). Suggested copies: 3.

Evidence & gaps

  • Verified: Once-per-turn flip effect: change up to 3 face-down DEF monsters you control to face-up DEF, then, if all are Tindangle, add up to that many Tindangle cards from Deck to hand.; Run in 105 of 105 recorded decks; copies distribution 1:15, 2:17, 3:73 (average 2.55).
  • Observed: Appears in 3 of 3 recorded combos; boards average power index 97 and 1.33 starters.; Present in 99% of decks that run Tindangle Intruder, Dholes, Jhrelth and Delaunay.; Usage statistics show 100% inclusion in Tindangle gameplay type 7.
  • Inferred: Primary role is Searcher/Tutor, because its effect is a conditional search.; Generic utility is low (about 30), because the 8 archetype count is mostly Tindangle-linked and the text is Tindangle-specific.; Access and conversion depend on the Tindangle engine, so the board power is not attributed to this card alone.
  • Data gaps: No banlist token; assumed 3 copies (unlimited). combo role is empty for all 3 combos, so this card's role is not confirmed by combo data. typical copies in usage statistics is 1, while the decks average 2.55 copies; the two sources conflict. Only one guide snippet, and it lists the card only as a member of a deck section. No rulings or FAQ evidence for the flip timing and the all-Tindangle condition.











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